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Legend of Zelda Crossbow Redesign Model

Modeled in Maya, Did some fine tuning in Zbrush, baked and finished texturing in Substance. Rendered in IRAY and Marmoset.
It was a fun challenge to think of how a weapon would function and translate that into a 3D model.
Modeled off of Rick Hefner's concept: https://www.artstation.com/artwork/ny6y6